Use case · GTA V
Turn GTA V chase clips vertical
A GTA V police chase fills the 16:9 frame and the car you care about is rarely in the centre. Vercut lets you drag the 9:16 frame onto the car while the clip plays, pull a corner in to zoom and export 1080×1920. Keyframes are set as you drag, so the crop follows the chase without a tracker.
Short versionThe chase as a Short0:44Transcript and chapters
A centre crop cuts the chase in half. The clip drags the 9:16 frame onto the police car while the video plays, then pulls a corner in to zoom onto the action.
Every move adds a keyframe, so playback follows the car without a tracker. The final section compares the 16:9 original with the vertical export.
GTA V footage: “GTA V LSPDFR — Cinematic Police Camera Views” by ZXGAMER22, CC BY 3.0. Grand Theft Auto V © Rockstar Games. Not affiliated with or endorsed by Rockstar Games.
Video chapters
- Centre crop loses the chase
- Drag the frame while it plays
- Pull a corner in to zoom
- It stays on the car
- Hands-off replay
- Before vs after
The corner-zoom trick: pull the corner opposite the car and the frame shrinks towards it instead of staying at the centre of the shot.
The corner-zoom trick
A centre crop splits the chase in two: the police car sits on an edge and empty road fills the middle. Anchor the opposite corner and close the frame, and the zoom grows towards the action while the asphalt around it keeps the context.
Framing the chase, step by step
Open the clip and pick the segment
Load the MP4 into the editor and cut where the chase starts. An eight-second clip with the car visible publishes better than a minute with half of it on a straight.
Put the frame on the car
With the video playing, drag the 9:16 frame onto the vehicle. Each position becomes a keyframe, so doing it while it runs is what produces the pan.
Zoom from the opposite corner
Pull the corner furthest from the car. The frame shrinks towards the vehicle and the zoom does not push it out of shot halfway through the turn.
Check the turn and export
Play the whole segment: if the car leaves the frame on a corner, add a keyframe there. Then export at 1080×1920 and watch the first second, which is the thumbnail in the feed.
The HUD decides the framing
- The minimap sits at the bottom left: cover it and the viewer loses the route.
- The wanted level is at the top right; a tight crop leaves it out.
- Ammo and the weapon sit in the bottom-right corner.
- The crop keeps the full height, so what you lose are the sides, not the top and bottom edges.
Crop numbers
| Recording | 9:16 strip | Export |
|---|---|---|
| 1920 × 1080 | 608 × 1080 | 1080 × 1920 |
| 2560 × 1440 | 810 × 1440 | 1080 × 1920 |
| 3840 × 2160 (4K) | 1215 × 2160 | 1080 × 1920 |
Frequently asked questions
Does it work with cinematic camera chases?
Yes. The cinematic camera changes shot on its own, which is why manual framing matters more: place a keyframe at the start of each shot and let interpolation cover the movement between them.
Can I keep the minimap inside the vertical frame?
It depends on where the car is. The minimap occupies the bottom-left corner; if the frame moves right, it is gone. In that case pick a shot where the vehicle is centre-left, or accept the crop and add the context in the video caption.
Is the clip uploaded to a server?
No. The file is decoded, cropped and encoded inside the tab. Only the page, the fonts and account data if you sign in travel over the network.
Is there automatic car tracking?
No. The framing is placed by hand and the motion between keyframes is interpolated. On a chase that is an advantage: the frame does not jump to a police car that crosses in front.